Vlo̠t Miv Kez (/vlo̠t/ /miv/ [fresh; crisp] [candy; vagina (slang)]) is a subtropical Large Town located in the Zi̽astgal Diocese of the Covenent of Irus.
The name Vlo̠t Miv Kez is derived from the Wood Elvish language, as Vlo̠t Miv Kez was founded by Annúngiliel Gegumer, who was culturaly Wood Elven.
Climate
Vlo̠t Miv Kez has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 20°C (68°F). Vlo̠t Miv Kez receives an average of 111 cm/y (43 in/y) of precipitation, most of which comes in the form of rain during the spring. Vlo̠t Miv Kez covers an area of nearly 6 km2 (2 mi2), and an average elevation of 5030 m (16502 ft) above sea level.
Overview
Vlo̠t Miv Kez was founded durring the early 14th century in summer of the year 1324, by Annúngiliel Gegumer. The establishment of Vlo̠t Miv Kez was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Vlo̠t Miv Kez's construction back out of the project. Annúngiliel Gegumer pushed on reguardles, and Vlo̠t Miv Kez was finished, but starts off as a terible place to live.
Vlo̠t Miv Kez was built using the conventions of Wood Elven durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Vlo̠t Miv Kez is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.
Vlo̠t Miv Kez is buildings are located arround a single narrow packed earth mainstreet which forms a clockwise spiral to give the town a over all circular shape. The town is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. Unfortuantly, these exceptionaly well made fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.
A look around Vlo̠t Miv Kez gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. This all rests atop the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Vlo̠t Miv Kez brings to mind.
Civic Infrastructure
Vlo̠t Miv Kez has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Vlo̠t Miv Kez. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Vlo̠t Miv Kez's parks.
Vlo̠t Miv Kez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Vlo̠t Miv Kez.
Vlo̠t Miv Kez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Vlo̠t Miv Kez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Vlo̠t Miv Kez has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Vlo̠t Miv Kez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Vlo̠t Miv Kez's public wards, blessings, and other arcane systems.
Vlo̠t Miv Kez possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large Town. Vlo̠t Miv Kez's grid is powered by hydrogalvanic generators.
Vlo̠t Miv Kez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Vlo̠t Miv Kez's natural decorations nor waterways.
Vlo̠t Miv Kez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Vlo̠t Miv Kez has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Vlo̠t Miv Kez's garrison was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..
In Vlo̠t Miv Kez there is a constant smell of overcooked presumably ethnic food.
The Udaeus near Vlo̠t Miv Kez are known to be almost tame, such that they can be put to domestic use.
Vlo̠t Miv Kez's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves performance art to channel Augury energies of tier 2 via oath swearing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 3
Farmers: 4
Farm Laborer: 8
Hunters: 5
Milk Maids: 3
Ranchers: 2
Ranch Hands: 4
Shepherds: 4
Farmland: 6235 m2
Cattle and Similar Creatures: 388
Poultry: 4665
Swine: 311
Sheep: 15
Goats: 3
Horses, Mounts, and Beasts of Burden: 155
Craftsmen
Arms and Toolmakers: 3
Blacksmiths: 3
Bookbinders: 2
Buckle-makers: 2
Cabinetmakers: 3
Candlemakers: 5
Carpenters: 4
Clothmakers: 5
Coach and Harness Makers: 1
Coopers: 3
Copper, Brass, Tin, Zinc, and Lead Workers: 2
Copyists: 1
Cutlers: 1
Fabricworkers: 3
Farrier: 8
Furriers: 1
Glassworkers: 5
Gunsmiths: 3
Harness-Makers: 1
Hatters: 3
Hosiery Workers: 1
Jewelers: 1
Leatherwrights: 3
Locksmiths: 1
Matchstick makers: 2
Musical Instrument Makers: 2
Painters, Structures and Fixtures: 1
Paper Workers: 2
Plasterers: 2
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 3
Scalemakers: 1
Scientific, Surgical, and Optical Instrument Makers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 4
Tailors: 10
Tanners: 2
Upholsterers: 2
Watchmakers: 2
Weavers: 4
Whitesmiths: 1
Merchants
Adventuring Goods Retellers: 1
Arcana Sellers: 1
Beer-Sellers: 2
Booksellers: 2
Butchers: 3
Chandlers: 4
Chicken Butchers: 4
Entrepreneurs: 1
Fine Clothiers: 3
Fishmongers: 4
Potion Sellers: 2
Resellers: 7
Spice Merchants: 2
Wine-sellers: 3
Wheelwright: 2
Woodsellers: 1
Service workers
Bakers: 7
Barbers: 6
Coachmen: 2
Cooks: 7
Doctors: 3
Gamekeepers: 2
Grooms: 1
Hairdressers: 4
Healers: 4
Housekeepers: 4
Housemaids: 7
House Stewards: 4
Inns: 1
Laundry maids: 2
Maidservants: 5
Nursery Maids: 2
Pastrycooks: 5
Restaurateur: 5
Tavern Keepers: 6
Specialized Laborer
Ashworkers: 2
Bleachers: 1
Coal Heavers: 3
In-Town Couriers: 3
Long Haul Couriers: 3
Dockyard Workers: 3
Hay Merchants: 1
Leech Collectors: 4
Millers: 3
Miners: 3
Oilmen and Polishers: 2
Postmen: 3
Pure Finder: 2
Skinners: 5
Tosher: 2
Warehousemen: 5
Watercarriers: 3
Watermen, Bargemen, etc.: 4
Skilled Laborers
Accountants: 2
Alchemist: 2
Clerk: 3
Dentists: 1
Educators: 4
Engineers: 2
Gardeners: 1
Mages: 1
Plumbers: 1
Pharmacist: 1
Scientists: 1
Civil Servants
Adventurers: 1
Bankers: 2
Civil Clerks: 3
Civic Iudex: 1
Exorcist: 3
Fixers: 1
Kami Clerk: 3
Landlords: 3
Lawyers: 1
Legend Keepers: 2
Militia Officers: 15
Monks, Monastic: 5
Monks, Civic: 4
Historian, Oral: 3
Historian, Textual: 1
Policemen, Sheriffs, etc.: 3
Priests: 7
Rangers: 2
Rat Catchers: 2
Scholars: 2
Spiritualist: 2
Storytellers: 5
Military Officers: 5
Cottage Industries
Brewers: 4
Comfort Services: 6
Enchanters: 1
Herbalists: 1
Jaminators: 4
Needleworkers: 5
Potters: 2
Preserve Makers: 4
Quilters: 2
Seamsters: 6
Spinners: 4
Tinker: 1
Weaver: 4
Artists
Actors: 1
Bards: 2
Dancers: 1
Drafters: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 4
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 5
Writers: 5
Produce Industries
Butter Churners: 5
Canners: 4
Cheesmakers: 5
Millers: 3
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 2
Tallowmakers: 3
503 of Vlo̠t Miv Kez's population work within a Foundational Occupation.
30 work in Agriculture
113 work as Craftsmen
42 work as Merchants
77 work as Service Workers
52 work as General Laborers
19 work as Skilled Laborers
76 work as Civil Servants
44 work in Cottage Industries
24 work as Artists
26 work in Produce Industries
944 of Vlo̠t Miv Kez's population do not work in a formal occupation, but do contribute to the local economy. 108 (7%) are noncontributers.
Points of Interest
The center of Vlo̠t Miv Kez's town square was built around an ancient standing stone.
POI
History
Almost every community has some problem with bandits and highwaymen, but Vlo̠t Miv Kez is seriously plagued with raiders. One or more groups of persistent plunderers are hitting the community repeatedly, and they lack the necessary resources to fend them off or protect all their holdings.
In time immemorial, reportedly some time during the early 2nd century, Vlo̠t Miv Kez was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Vlo̠t Miv Kez lost 154 people, 369 livestock, and 39 buildings. The conflict ended after roughly 190, when members of Vlo̠t Miv Kez's militia enacted an operation to recruit a particular solgiers group. The operation was complicated by the enemy setting up an ambush. The conflict ended with pitched battle between both forces, which ended in victory for Vlo̠t Miv Kez's forces. The war is remembered in legend by Vlo̠t Miv Kez's bards, historians, and legend keepers.